As an officer you are willing to go above and beyond what the basic member of DHG does on a day to day basis. As members we all have one duty in common - to uphold the rules (C.O.C) and have fun. However, as an officer you are taking on both a privilege and an honor that is not available to everyone. Please be aware that everything you do as an officer will have an impact upon not only your squad, but the entire community as a whole. For example, if you excessively use inappropriate language, you are representing DHG poorly and your squad as well as your division will try to mimic what you do. This is why all officers should act professional at all times. Failure to act professional may result in what we call "unbecomming acts of an officer." Unbecoming acts of an officer may result in demotion for failure to represent DHG to the fullest.
Throughout your entire time in DHG, you should never degrade anyone including members within the community. For example, if you are ordered to demote a certain officer of your squad, you should discuss the decision and/or perform this order in private, rather than performing the demotion in front of others. Always remember that "punish in private, praise in public" and do not forget to treat others the way you would want to be treated.
The same can be said about discussing DHG business with non DHG members. If you were a fan of a certain team, you wouldn't tell the other team your plans or decisions would you? As an officer and a member of DHG you should never provide others outside of the community any valuable DHG information.
Practices are one of the most important functions of DHG. Practices provide members with the ability to get to know one another, become better at the game they are playing, improve organization, and ultimately to simply relax and enjoy their time. Please note that this is where most new members will interact with the squad for the first time. Practice should always be respectful and fun for everyone.
At the start of each practice the scheduled host that were appointed that day on the practice schedule by the MAJ are to start a private match 15 minutes before the scheduled time. the lobby should be set to invite only or join in progress not allowed so that unwanted people outside of the squad cannot join unexpectedly. Custom classes, custom maps, custom modes, and so forth should be set up by the host before the lobby is set up. One person should NEVER host and co-host at the same time. Once the host and co-host have set up the private lobby, both of them should send an invite to everyone on the gen tag's friends list. Please note that every single person online and offline should receive an invite in order to prevent members from claiming - "i did not receive an invite." Clan tags (COD), Armor Colors (Halo), and any other signs that represent ranks of the squad should be appropriate and set before practice is started. Members of your squad and your squad only are allowed to join practice (divisional leaders+ are the only exception). If a certain member outside of the squad would like to join practice, they have to be approved by the divisional leaders along with the Clan Operator of each division/squad before practice is held.
No weapons, gear, attachments, game modes, maps, etc. should be restricted during practice unless EVERY single member of the practice agrees to these rules (please be 100% sure everyone has agreed).
When picking teams, the host and co-host should be on separate teams to ensure that the practice is ran smoothly and rules are not broken. Also, every member should be auto assigning to ensure that teams are balanced. However, if EVERY member of practice agrees to pick teams, this is acceptable.
Once practice has been set up properly, the co-host will then choose one person to pick the game mode (if available), and another person to pick the map (if available). Please be sure that every member of practice has had the opportunity to pick one of the above before asking a member that has previously picked to pick again.
Die Hard Gamers Inc. is registered as a 501(c)(3) non-profit organization. Contributions to Die Hard Gamers Inc. are tax-deductible to the extent permitted by law. Die Hard Gamers Inc.'s tax identification number is 46-1538161.